The game includes a random level generator and a basic level editor which allows the user to create the shape of the level with a brush. Each team has its own name and includes eight individually named worms, and the player can also change or create the team's voice set. The game offers players the ability to create their own custom teams. On rare occasions "secret" weapons will fall in weapon crates-the only means of obtaining them. Also depending on the options, two other crates may spawn, including first-aid crates that heal worms and booby-trapped crates disguised as weapon crates. Depending on the game options, additional weapons such as mortars or cluster grenades may randomly fall onto the terrain in air-dropped crates, which when collected will expand the collecting worm's team's arsenal. Others are more fanciful and cartoonish, such as banana bombs, holy hand grenades, falling concrete statues of donkeys, and the sheep, which serves as a mobile explosive. Some are based on real-life arms, such as the shotgun, bazooka, and hand grenade. The game includes a wide variety of weapons, including melee, projectile, and explosive weapons, as well as air strike-based attacks. The player can use these passwords to continue where they left off. The player first chooses a difficulty level, and completing one mission gives the player a password for the next. In addition to quickly starting a game without setting up options, the player can also opt to complete single-player missions in order. In the case of the latter, the ability to draw a round or force sudden death early is disabled. Multiplayer mode is played either on a single computer or on a local network or the Internet involving up to six computers. The player determines how many rounds a team must win in order to win a match. Each team placed in the roster begins with an equal number of worms, each with an equal amount of specified health. A total of only no more than 18 worms may be present on any level. In this mode, the player selects a team to control, as well as one to five other teams, all opposing each other those teams may be controlled by the computer or other players. Worms 2 is primarily played in multiplayer mode. If sudden death is disallowed, the round simply draws. Should a specified amount of time in a round pass and there still be multiple hostile teams alive, sudden death is enabled, during which either or both of these events occur: the landscape sinks under water, or each worm is reduced to one unit of health. A worm can be killed either by having its health reduced to zero or being knocked into the water around and below the level. When hit with a weapon, a worm will lose health depending on the power of the weapon and the directness of the hit. The objective of a traditional match or campaign mission is to defeat all opposing teams by killing their worms and become the last surviving team. Worms can crawl and jump, as well as swing by ninja-rope, parachute, teleport, and bungee when the appropriate items are available. During a single turn, a player can move only one of their team's worms. Worms are randomly placed across the landscape at the start of each level. Players take turns controlling teams of worms across two-dimensional landscapes. This is indicated by a power bar between the worm and the crosshair filling up. In this screenshot, the worm holding a red cluster bomb is about to throw it, but its player must first determine how far the grenade will be thrown. Gameplay Worms 2 contains radically improved graphics, including cartoonish visuals and a compact user interface. It was followed by a sequel called Worms Armageddon. The graphical overhaul was also generally lauded, as was the expanded arsenal, although some reviewers felt that the artificial intelligence was too easy. It was released to generally very positive reviews, with critical acclaim going to the expanded customisation, the ability to be played over the Internet, a level editor, and the humour. Other improvements include supported online play and simply new additional weapons and customisation options. It also contains many improvements, of which the most obvious is a completely new visual cartoon style, which has remained for the rest of the series. Worms 2 contains many features inherited from Worms: The Director's Cut, including a level editor and more weapons. Also as with the first game, the objective is to eliminate all opposing worms and become the sole surviving team. As with the first game, players control their team of worms in combat against each other, using a wide collection of rockets, grenades, firearms, explosives, and air strikes, some eclectic and others bizarre. It is part of the Worms series and a sequel to the 1995 game Worms. Worms 2 is a 1997 artillery tactical game developed and published by Team17 and released for Windows.
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